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Goblin ballista dark and light

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This deals massive damage, but it won't hit you as long as you stay outside the third circle from the center of the arena.

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Just make sure you don't end your series of dodges within melee range. Dodge to the left or right first, then toward Icewind. But it can be avoided easily by spamming the dodge button, so make sure your stamina is always up. This attack hits multiple times and has a LONG range. Anytime you are in front of Icewind outside of her melee range (the edge of the third circle on the ground, from the middle) she will blast an icy breath back an forth over the area in front of her. Below is a break down of Icewinds attacks, phases, and movements:

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This battle is also incredibly long with multiple phases so you have to be on your toes constantly.

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Much like Hagedorn, Icewind is a completely unique enemy with incredibly powerful moves that can end your boss battle attempt instantly. Icewind is the final boss of the base game of Dungeons & Dragons: Dark Alliance.